A celebration of the past, present, and future of Too Many Bones!

Gamefound-Update: https://gamefound.com/en/projects/chip-theory-games/too-many-bones-unbreakable/updates/46
„On October 27th, we’re inviting you back to Daelore for a time-twisting evolution of Too Many Bones! What are we talking about? Too Little Time!“

„Much time has passed between the conclusion of Too Many Bones: Unbreakable and Too Little Time. Using sophisticated time-travel technology, Nobulous has managed to evade his own demise and is collaborating with the nefarious TEMP Agency to simultaneously launch attacks on the past, present, and future of Daelore.
Needing all the help they can get, our beloved gearlocs have teamed up with kobolds to create the Timeline Defense Force. It’s up to you, the players, to join up and navigate through multiple locales across three different timelines to thwart Nobulous and his evil plans forever! Well…sort of. You see, this is sort of a time loop situation…“

„A Game That Remembers You and Your Actions
Is Too Little Time a campaign or legacy game? Not exactly. This is a game that’s meant to be played by anyone at any time, regardless of their experience or how many times the box has been opened.
However, as you navigate the different eras of Daelore, you’ll find yourself coming across useful permanent (and semi-permanent) unlocks. Loot from one era may get left in another era depending on when and where it’s used. The Rift Box may lock/unlock various enemies, encounters, and other bits of content that remain from game to game. You’ll also have the opportunity to unlock a huge variety of relic dice, usable by any character, based on your actions. These dice will remain available in future games when you draw Fortunate Discovery loot cards!“
Upcoming Campaign: https://gamefound.com/en/projects/chip-theory-games/too-little-time





