Heimspiele.info

Vorgestellt: “Ghostel”

Ein Spiel zum Gruseln 🙂

“Tinkerbot Games announce the launch of Ghostel​, a board game set in the haunted hotel of Creepstone Manor. The game launched on Kickstarter in January 26th 2016.

Ghostel ​builds on the traditional worker placement mechanic by adding a dice rolling element to the beginning of each round. Players determine the ‘scariness’ of their 3D ghost meeples with the roll of their dice, then use the scores to scare away guests.
Your scariness is determined by your dice roll each turn, but rolling a low score can work in your favour if you place your ghosts right and exploit the tiered scoring system. Prey on the phobias of guests by turning into their worst nightmares, work with other ghosts to combine forces, and scare away the hardiest of hotel patrons to earn upgrades and get even scarier!
It’s a well­themed worker placement game that changes every time you play. The randomised guests and dice roll mechanic means each round is different from the last, but there’s more than luck to winning the game. Place your ghosts in smart locations, move them tactically and form tentative agreements with other players which you don’t always have to uphold…




“Ghostel was my first serious design, and seemed to just appear fully formed one day ­ a little like the apparitions in the game! Even after many, many playtests I still love teaching this game to new players; just watching them stare at the board, then at everyone else’s dice, then into their opponents’ eyes as they try to second guess their first moves. The engagement and tension are what make me so proud of this game!” says designer Bevan Clatworthy.
An intelligent use of symbology from graphic designer Rachel Dobbs (Cornish Smuggler, Waggle Dance) reduces the necessity for text on the cards in the game. This allows players to appreciate the brilliant illustrations from Tyler Johnson. Tinkerbot Games ran a competition for 3 of their listeners to be turned into cartoons by Tyler and used on cards in the game. The lucky winners, Leeandra, Tyler and Alicia, were chosen for having the funniest
‘scared’ face, and have had their terrified expressions included in the deck of hotel guests.

The rules of the game are simple to follow, and have been tested successfully with players as young as twelve years old.

Ghostel is for 2­-4 players, with a play time of 45-­60 minutes. The game is for ages 12+ with components including:

● 1 Game Board featuring the hotel rooms and the score tracker
● 4 cute and custom Ghost figures
● 12 Phobia tokens
● 8 Ghostly Barrier tokens
● 4 Score tokens
● 87 Cards
○ 30 Guests, each with individual artwork featuring caricatures of real people!
○ 20 Scare Tactics with creepy phobia icons: what do you fear?!
○ 21 Spookie Favours with iconography from Rachel Dobbs
○ 12 Terror Bonus cards to help make your scare more efficient!
● 32 six­sided Terror dice
● 4 eight­sided Terror dice




For more information you can visit the Ghostel Kickstarter campaign page:
https://www.kickstarter.com/projects/catlab/ghostel-the-board-game.”

Regeln: http://tinkerbotgames.com/wp-content/uploads/2016/01/Ghostel%20Rulebook%20V1.1.pdf

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